Gameplay Systems | Unity Developer

Featured Project

Deepwell Escalation

Deepwell Escalation is a small-scale multiplayer FPS built in Unity using the Photon PUN networking framework. I designed and implemented the core multiplayer gameplay systems, including master-authoritative damage and match control, synchronized player spawning, weapon progression, and networked audio to ensure consistent gameplay across all clients.

My Projects

44

Inspired by games like Call of Duty 2, Vladik Brutal, Half-Life 2; 44 is a linear story driven FPS campaign. motivated by my appreciation for both retro shooters and history.

Spacewalk

Spacewalk is a short simulator experience, crafted in 6 days from start to itch release. Inspired by the simulator games I played at the Kennedy Space Center growing up.

Distant Echoes

Distant Echoes was built from start to finish in exactly 30 days. Exploring many different realms of environmental interaction and storytelling.

Blink

Blink was the first 3D game I ever made in Unity. A Psychological horror survival game was ambitious, yet very rewarding.

Tsuki’s Escape

Tsuki’s Escape is a cutesy 2D platformer, and my first attempt at both art and programming. Trying my hand at pixel art and animation.

WINGS

World War 2 aviation has always been a passion of mine. WINGS was my first Unity 2D project, after experimenting with 2D in Unreal and Godot.

A Hero’s Tale

A Hero’s Tale is a tech demo modeling features of open world RPG games like Oblivion and Skyrim. I call this my crash course in UI and Menu Management project.

Simply Blackjack

The name truly says all there is to know about this project. I thought “I bet I could make Blackjack in unity in a day”, and I could.

Stack.

Made for the 1 Bit Game Jam on Itch.io, Stack is a challenged 2D Rage platformer. The funny story is I made this game on my laptop during a hurricane, without any internet.

Led a team of five over the course of a week and a half, guiding development through an agile workflow. Pactro is a dungeon-themed reinterpretation of Pac‑Man, where players control a knight navigating a maze while avoiding slimes.

Pactro

SwanLakeStudios

My goal with SwanLakeStudios is to develop personal passion projects. Game development is more than a profession or a hobby, it’s my passion. Creating interactive experiences is one of the most challenged yet rewarding things you can do.

Text reading 'SWAN 2 LAKE' in stylized font with blue and light blue colors

Contact Me

Interested in working together?